The club holds two helicopter flying competitions each year.
All points awarded for helicopter flying competitions are accumulated to decide the overall winner who will be presented with a trophy.
| General Rules | 1 - The judge for any reason can withdraw any of the events in the competition. 2 - There will be a brief before each event so that entrants know what they have to do. Any questions should be asked then. 3 - The organisers (inc R&DMFC) are not responsible for any damage caused to entrant's helicopters. 4 - Everybody is responsible for safety. 5 - The judge has the right to refuse entry and to disqualify anyone from the competition. 6 - Entrants do not have to enter every event. 7 - The judge's decision is final. 8 - R&DMFC rules also apply. 9 - By paying the £1 entry fee, the entrant agrees to these rules. 10 - There must be no flying before 11am and after 5pm.
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| Handicapping | With the exception of the 60 second hover and auto spot landing the following handicapping will apply: Novice - No time handicap. 'A' Cert - 10 second handicap. 'B' Cert - 20 second handicap. Note that the judge is entitled to apply a handicap to a flyer who is capable of acheiving a higher certificate. The judges decision is final.
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The Events. |
The events are held in pairs as per:
1 - Hover for 60 seconds and Skittle Parking Bays. 2 - Slalom and Skittles. 3 - Pick-Up-And-Drop and More Parking. And end with an 'auto' spot landing.
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| Hover for 60 Seconds | As soon as the helicopter leaves the ground, the timer starts. The pilot must land the helicopter as close to 60 seconds as possible. The first time the helicopter touches the ground the timer stops. In the event of a tie there will be a fly-off.
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| Skittle Parking Bays | The pilot must hover forward into each bay, in sequence and knock the skittle over before reverse hovering out and flying into the next bay or landing on the finish mat (after the 4th skittle is knocked over). It is not necessary to land in each bay.
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| Slalom | The pilot can fly around the markers any way they want as long as they come back around the markers on the opposite side. The pilot is allowed to walk along with the helicopter and can point it in any direction as long as it gets around the markers.
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| Skittles |  | The skittles must be knocked down in the order as shown in the diagram before landing on the mat.
If a skittle is knocked over in the wrong order, there will be a 10 second penalty. The pilot will be eliminated if 3 skittles are knocked over in the wrong order.
Novices can knock the skittles over in any order. |
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| Skittles |  | Pick up the item from zone 1 and drop it in zone 2.
Fly back and land on the mat.
If the object is dropped during flight or are not dropped in the 1m square, the pilot must land on the start/finish mat while the "picky up thing" is placed back in its starting zone. |
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| More Parking |  | The pilot must start in zone 1, take off and land in zone 2 with the nose heli pointing towards the centre marker.
The pilot must take off from zone 2 and land in zone 3 with the nose heli pointing towards the centre marker.
The pilot must take off from zone 3 and land in zone 4 with the nose heli pointing towards the centre marker.
The helicopter must land in each zone pointing within 45 degrees of the centre marker as shown in the diagram.
The event is timed from the take off in zone 1 to the landing in zone 4. |
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| Auto Spot Landing | Auto rotation from approximately tree height. The judge will decide which tree.
The judge will place a marker on the ground directly below the rotor head before the next person goes.
Nearest the spot wins.
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